Gilderflukeco Br-miniBrick8 Manuel d'utilisateur Page 34

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The MACs USB RealTime Dongle can freely be moved between any number of
computers. Only the computer that has the MACs USB RealTime Dongle installed at
the time will have access to the RealTime features of PC•MACs.
Select the serial port........
If a serial port has already been selected, you can skip this step.
If this is the first time that you have used PC•MACs, you will need to select the serial
port you are using. You can do this by opening the dialog under the Preferences
pulldown/Hardware/MiniBrick Interface.... Select the serial port you are going to be us-
ing. This serial port must not already be in use by any other function on your computer.
If it is, PC•MACs will give you a nasty message when you try to do an AutoDownload.
The selected serial port is stored as part of the Gilder.ini file. If it is an actual serial
port built in to your computer you will probably never need to select it again. If it is a
USB-to-Serial adapter, you may need to repeat this selection process every time Win-
dows looses the USB serial port connection. Windows does this fairly regularly.
You are going to be updating your outputs through the serial port. You will need to
click ON the ʻRealTime MiniBrick Updatesʼ checkbox.
Plug in the Bricks........
If you have already plugged in your Pb-DMX/32 to the serial port, you can skip this
step.
It is now time to plug the Pb-DMX/32 into the serial port of your computer and power
it up. To connect the Pb-DMX/32 you will need a need a straight nine pin male to 1/8”
stereo plug cable.
Power up the Pb-DMX/32. For testing purposes, your power supply can be as sim-
ple as a couple of nine volt transistor radio batteries wired in series.
Assigning programming console inputs........
If you havenʼt done so already, open PC•MACs and the show you created in the
previous section of the manual.
Now that we have created some outputs in the previous section of this manual, we
need to assign them to the programming console so we can start RealTIme program-
ming. When operating in Hardwareless Realtime Mode, your only choice for a pro-
gramming console is the ʻSoft Consoleʼ.
Open the Soft Console using the RealTime pulldown/Show Soft Console command
or press the <F5> hot key shortcut. The Soft Console supports up to eight digital func-
tions and two analogs at one time. Outputs are assigned by popping up the ʻAssignʼ
popups. This will display a list of the first sixteen eight bit wide channels you have cre-
ated. Analog functions are shown by name. Digital functions are shown as ʻDigitals @
nnʼ. There are also entries in the popups to ʻUnassignʼ inputs.
Popup the digital ʻassignʼ popup and select one of the digital channels you created. If
you have something attached to the outputs, you probably want to pick a channel that
will be displayed on the outputs. The names of the individual digital bits will appear ad-
jacent to each button on the Soft Console. You can then check the adjacent checkboxes
for the channels you want to make active. Any bits that are left unchecked will be left in
ʻplaybackʼ and the data will not be changed. You can press the digital function buttons
with the mouse on the screen, or use the number buttons ʻ1ʼ through ʻ8ʼ on your PCʼs
keyboard. Note that not all PC keyboards will let you press all eight number keys at the
same time. This is a limitation of the keyboards, and not PC•MACs.
Gilderfluke & Co. 205 South Flower Street Burbank, California 91502 818/840-9484 800/776-5972 fax 818/840-9485
Br-miniBrick8 v3.+ Manual / 8/17/12 / page 28 of 36
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